Tuesday, June 8, 2010

Death In Video Games.

Death is a strange thing in Video Games. With Phoenix Downs and Life Bottles and Respawn Points, death isn't usually thought out. It is mainly used as a device to move the plot foreward, set up a twist, or many other things.

One example would be the famous scene in Final Fantasy VII in which Sephiroth takes his sword and stabs Aeris, one of the main characters, killing her. Considering the fact that she probably died multiple times beforehand by the player's fault, she is easally revived by a Phoenix Down. However, the main characters completely ignore this item and just carry on like there's no way to revive her.

Death can also be a mechanic to make gameplay interesting. In the Fire Emblem series, if a character dies in combat, they cannot be revived. The story will continue on if the character died, having the character not appear in cutscenes. This is a great premise, and means you have to be careful in how you strategize.

All in all, death in video games will always be confusing, especially in RPGs.

No comments:

Post a Comment